Andersen team took part in the development of the admin panel for loot boxes — is an in-game purchase consisting of a virtual container that awards players with items and modifications based on chance. The client provided the math, all the back-end and front-end was on Andersen’s side.
We used Microservices architecture with backend — Golang, PostgreSQL, GraphQL, gRPC — and frontend — React, Redux, SemanticUI — technology.
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